Gaming And Education, Part Two

Gaming And Education, Part Two

Gaming And Education, Part Two

The following are some benefits of combining the practice of video gaming with the educational process.

*Attention and Memory Capacity

There is an undeniable correlation between learning and memorization. Often, students feel overwhelmed during the conventional learning process simply because of the seeming abundance of information presented to them in many different subjects. A wonderful aspect of gaming is that it constantly places players in different circumstances with which they are comfortable and even familiar. This makes them alert and focused with little outside third-party effort, thus gradually improving their ability to pay attention and memorize information.

Gamers who play educational video games exercise these diverse skills while gaining and building their knowledge bases about various subjects. According to various research, game-based learning and educational video games allow players to readily concentrate and easily focus in a way that may not be duplicated in a traditional classroom learning environment. Also, building memory skills and focus has valuable benefits not just in education, but in any context of life.

*Soft Skills

An underrated benefit of gaming in education is that it may improve areas related to social and psychological well-being. Despite what non-gamers believe, gaming is a social activity that not only promotes soft skills such as critical thinking, but also interpersonal skills, such as communication, team collaboration, and leadership. Many educational and non-educational games are centered around team building for multiplayer team play, thus stimulating students to play collaboratively.

Goal achievement requires team members to work together or compete against each other, which sharpens their ability to develop and maintain relationships, which translates to better self-esteem, motivation, and engagement.

It is a limited, if not ignorant, perception that video games are only a recreational activity played for fun, and resulting only in fun, for the player. Games can attract and maintain a person’s attention for long, extended periods – time that may be utilized by correlating gaming with educational goals. Versatile with the potential for improving and developing several important skills, gaming is an activity that may play a much more significant role in the learning process in the 21st Century, especially as its technology continues to develop, which may only substantially benefit students of all ages at all levels of academia.

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