Gaming And Education, Part One

Gaming And Education, Part One

Gaming And Education, Part One

Games, especially video games, are more popular than ever. The advancement of technology and the state of cinematic state-of-the-art digitally generated graphics makes it difficult to tell some games from an actual film or video. Of course, many people think gamers spend an inordinate amount of time gaming and could better use this time for developing other skills to deal with everyday life. But that may be a very flawed characterization of games, since gaming may be a highly productive activity which tests and develops a substantial number of transferable skills and abilities. When you consider gaming’s capacity and power to stimulate learning and cognition, gaming may be easily connected to the achievement of educational goals.

Most adults who never played a video game believe that the “recreational” practice of video gaming leads to violent behavior, sedentarism, lack of social skills, or addiction to alcohol, drugs, or even pornography. But the reality is that there is substantial untapped potential in gaming as an exceptional tool for academia and learning. Here are some positive aspects of gaming when related to education.

*Digital Literacy and Technical Skills

We live in a digital age and digital literacy and technical skills are crucial for adapting to life efficiently and effectively. Video games may help players become accustomed to the digital world while entertained, where learning occurs more rapidly and intuitively. And why would a player not continue to engage in this multi-dimensional learning process under these circumstances? Learning through games helps players learn to use technology for their benefit.

Students who play video games are rarely intimidated by life’s new digital hurdles. Gamers seem to have a knack for learning how new software works, how to run and edit files, how to use online applications and tools, or how to find online help with writing or test-taking. Video-game players seem to have the capacity to find an answer to any academic or educational question, primarily through skills developed through gaming.

*Problem-Solving, Critical Thinking Skills, and Creativity

Video games require players to react and make intelligent decisions quickly. For players to succeed in the game, they must advance from level to level using logic, strategic-thinking, and quick problem-solving skills to move forward. The sooner a challenge is met, the quicker player advances in the game, the ultimate goal of any game.

The players who are the best problem-solvers seem to be those who are confident and unafraid of any challenge, and who employ effective critical thinking skills while remaining resilient whenever presented with a formidable challenge. Having the creativity to recognize those paths that may seem unconventional to accomplish goals is a great asset in gaming and life.

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